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¤ Gather in teams of two or four. There are a total of 4 horseshoes, so divide accordingly. ¤ The first person to throw pitches both of his horseshoes, one after another. If playing as a team, the other player throws from the opposite end when it is his turn. ¤ Toss the horseshoe at the opposite stake in an underhand pitch, attempting to get it around the stake or as close to it as possible.


SCORING: A horseshoe that fully encircles the stake is a "ringer" and is worth the maximum score of three points. Any horseshoe landing within 6 inches of the stake -- about the width of the horseshoe -- is worth one point. "Leaners" -- shoes that touch the pole without encircling them or lean up against the pole -- count as two points. Players continue pitching shoes until one player or team reaches 21 or some other agreed upon score.



Deering had horses and mules on site for literal horse-power.

There is a stable in Vizcaya’s Village, not yet open to the public,

where animals of the equine variety were housed and used during

construction of the estate and later for pulling farming equipment

on the farm once the property was completed.

Some history

How to play: Horseshoes

The photo here is from Vizcaya’s archives and

documented the construction of the place.

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Game Instructions

By Vizcayatechnology