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Computer graphics, organic-looking n-dimensional objects. The technique for rendering these was invented by Jim Blinn in the early 1980s

Non-Uniform Rational B-Splines, Curves are two-dimensional curves, the shape of which is determined by a series of control points or CVs between which they pass.

Metaballs

NURBS

Normal Mapping

Primitives

Animation/Flash

An alternative to bump mapping, which adds details to shading on an object’s surface without increasing the number of polygons.

Building blocks for many other shapes and forms. Basic geometric shapes and forms, spheres, cubes or boxes, toroids, cylinders, and pyramids

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Animation and Flash Presentation

By Adrianna Hansen