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Computer graphics, organic-looking n-dimensional objects. The technique for rendering these was invented by Jim Blinn in the early 1980s
Non-Uniform Rational B-Splines, Curves are two-dimensional curves, the shape of which is determined by a series of control points or CVs between which they pass.
Metaballs
NURBS
Normal Mapping
Primitives
Animation/Flash
An alternative to bump mapping, which adds details to shading on an object’s surface without increasing the number of polygons.
Building blocks for many other shapes and forms. Basic geometric shapes and forms, spheres, cubes or boxes, toroids, cylinders, and pyramids