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A rendering technique, developed by Turner Whitted in 1979, it traces the path of ever ray of light from its source until it either leaves the scene or becomes to weak to have an affect
The process of converting the 3D data stored in a scene into the two-dimensional image ‘seen’ by the virtual camera
Ray Tracing
Rendering
Resolution
Rig
Animation/Flash
The number of pixels that make up any particular image, usually expressed as width and height
Controls that aid in the manipulation of a digital character